During the period when I was working as a sound designer in Rome, I also began studying iOS development. I attended courses taught by Marcello Catelli, whom I remember with respect and who passed away some years ago. It was the era of iOS 7, when Swift did not yet exist.
One of my first experiments was an educational prototype for iPad, designed to help children recognise animal sounds. I neither completed nor released it, but it was the first time I tried to turn one of my ideas into an app.
Even in that prototype, development and sound work came together: I prepared and edited animal sounds, music and other audio elements before integrating them into the app. It was a simple experiment, but it gave me a glimpse of an approach I would return to later: starting with a concrete idea and trying to give it form.